Commit 4f6ceb91 authored by Pilla Satya Sai Koushi's avatar Pilla Satya Sai Koushi
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AudioControls(UGSQUAD2_58)

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFX : MonoBehaviour
{
public static SFX instance;
// Start is called before the first frame update
private AudioSource audioSource;
public AudioClip placebetaudio;
public AudioClip winAudio;
public AudioClip lossAudio;
void Start()
{
instance = this;
audioSource = GetComponent<AudioSource>();
}
// Update is called once per frame
public void PlaceBetAudio()
{
audioSource.PlayOneShot(placebetaudio);
}
public void WinAudio()
{
audioSource.PlayOneShot(winAudio);
}
public void LossAudio()
{
audioSource.PlayOneShot(lossAudio);
AudioManager.Instance.changeVolume(AudioType.BgMusic, 0.2f);
}
}
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